Choose your route
Read the map, check the timetable, and plan a connection. Local and Rocket services give you different ways to travel.
A geography adventure · In development
A country to explore. A crystal supply to grow. A crisis to stop.
Travel by train, learn your way around U.S. cities, and follow the FuzzBomb before it spreads. Geography becomes part of the adventure as you decide where to go next.

See the prototype
Watch crystal cultivation, a train journey, and a confrontation with the FuzzBomb in this early five-city build.
The agent plants and collects crystals in Chicago, uses the Local train network and capital information, and builds a supply of 100 crystals before confronting the visible FuzzBomb. The recording shows development controls and an earlier interface.
The mission
Every stop is a place to learn—and a decision about what to do next.
Read the map, check the timetable, and plan a connection. Local and Rocket services give you different ways to travel.
Plant crystals and collect what grows. Build your resources before taking on the source of the crisis.
Visit cities, use their stations, and gather information in state capitals. Places have a purpose in the mission.
Rescue citizens and track the moving FuzzBomb. Arrive prepared: a direct confrontation takes 100 crystals.
The current world
The prototype connects Chicago, Springfield, St. Louis, Indianapolis, and Washington, D.C. through courtyards, ticket halls, and platforms.
It is designed to make geographic knowledge useful while playing. Learning outcomes have not yet been measured.
Follow the build
The core five-city prototype is working. Player feedback, pacing, and device testing will shape what comes next. No release date has been announced.
Ask about Agent One